core: Namespace EmuWindow
Gets the class out of the global namespace.
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14 changed files with 44 additions and 22 deletions
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@ -88,7 +88,7 @@ System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
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if (!app_loader) {
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@ -151,7 +151,7 @@ Cpu& System::CpuCore(size_t core_index) {
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return *cpu_cores[core_index];
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}
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System::ResultStatus System::Init(EmuWindow& emu_window) {
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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CoreTiming::Init();
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@ -22,9 +22,12 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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class EmuWindow;
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class ARM_Interface;
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Service::SM {
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class ServiceManager;
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}
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@ -99,7 +102,7 @@ public:
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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@ -227,7 +230,7 @@ private:
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* input.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(EmuWindow& emu_window);
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ResultStatus Init(Frontend::EmuWindow& emu_window);
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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@ -8,6 +8,8 @@
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#include "core/frontend/input.h"
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#include "core/settings.h"
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namespace Core::Frontend {
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class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
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public std::enable_shared_from_this<TouchState> {
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public:
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@ -108,3 +110,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
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}
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} // namespace Core::Frontend
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@ -10,6 +10,8 @@
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#include "common/common_types.h"
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#include "core/frontend/framebuffer_layout.h"
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namespace Core::Frontend {
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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* (e.g. SDL, QGLWidget, GLFW, etc...).
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@ -166,3 +168,5 @@ private:
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*/
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std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
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};
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} // namespace Core::Frontend
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