gl_shader_cache: Use dirty flags for shaders

This commit is contained in:
ReinUsesLisp 2019-01-06 03:58:43 -03:00
parent 59c665b28e
commit 0ab17ab406
5 changed files with 23 additions and 2 deletions

View file

@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
SyncClipEnabled(clip_distances);
gpu.dirty_flags.shaders = false;
}
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,

View file

@ -188,6 +188,10 @@ void CachedShader::CalculateProperties() {
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
return last_shaders[static_cast<u32>(program)];
}
const VAddr program_addr{GetShaderAddress(program)};
// Look up shader in the cache based on address
@ -199,7 +203,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
Register(shader);
}
return shader;
return last_shaders[static_cast<u32>(program)] = shader;
}
} // namespace OpenGL

View file

@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <map>
#include <memory>
@ -115,6 +116,9 @@ public:
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
private:
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};
} // namespace OpenGL