shader_ir/other: Implement S2R InvocationId
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4 changed files with 9 additions and 0 deletions
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@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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case OpCode::Id::MOV_SYS: {
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const Node value = [this, instr] {
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switch (instr.sys20) {
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case SystemVariable::InvocationId:
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return Operation(OperationCode::InvocationId);
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case SystemVariable::Ydirection:
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return Operation(OperationCode::YNegate);
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case SystemVariable::InvocationInfo:
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