Kernel: Move reschedules from SVCs to actual mechanisms that reschedule.
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1c3cda5d7e
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0b7d2941cf
7 changed files with 22 additions and 20 deletions
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@ -79,6 +79,9 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
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LOG_ERROR(Kernel, "unknown type=%d", type);
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return ResultCode(ErrorDescription::InvalidEnumValue, ErrorModule::Kernel, ErrorSummary::WrongArgument, ErrorLevel::Usage);
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}
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HLE::Reschedule(__func__);
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return RESULT_SUCCESS;
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}
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@ -41,7 +41,10 @@ void Event::Acquire() {
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void Event::Signal() {
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signaled = true;
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WakeupAllWaitingThreads();
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HLE::Reschedule(__func__);
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}
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void Event::Clear() {
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@ -94,6 +94,8 @@ void Mutex::Release() {
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ResumeWaitingThread(this);
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}
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}
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HLE::Reschedule(__func__);
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}
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} // namespace
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@ -54,6 +54,8 @@ ResultVal<s32> Semaphore::Release(s32 release_count) {
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Acquire();
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}
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HLE::Reschedule(__func__);
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return MakeResult<s32>(previous_count);
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}
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@ -109,6 +109,8 @@ void Thread::Stop() {
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}
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Kernel::g_current_process->used_tls_slots[tls_index] = false;
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HLE::Reschedule(__func__);
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}
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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@ -232,6 +234,8 @@ static Thread* PopNextReadyThread() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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HLE::Reschedule(__func__);
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}
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
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@ -431,6 +435,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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HLE::Reschedule(__func__);
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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@ -52,10 +52,14 @@ void Timer::Set(s64 initial, s64 interval) {
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u64 initial_microseconds = initial / 1000;
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CoreTiming::ScheduleEvent(usToCycles(initial_microseconds),
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timer_callback_event_type, callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Cancel() {
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Clear() {
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