file_util: Use a u64 to represent number of entries

This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
This commit is contained in:
Lioncash 2018-07-21 22:36:19 -04:00
parent 964154ce44
commit 0ba7fe4ab1
5 changed files with 18 additions and 18 deletions

View file

@ -394,7 +394,7 @@ void GameList::RefreshGameDirectory() {
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;