shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -4,6 +4,7 @@
#include <algorithm>
#include <array>
#include <climits>
#include <string_view>
#include <fmt/format.h>
@ -116,7 +117,8 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
const std::string_view def_name_view(
def_name.data(),
fmt::format_to_n(def_name.data(), def_name.size(), "{}x{}", name, i + 1).size);
defs[i] = sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view);
defs[static_cast<size_t>(i)] =
sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view);
}
}

View file

@ -16,7 +16,7 @@
namespace Shader::Backend::SPIRV {
namespace {
template <class Func>
struct FuncTraits : FuncTraits<Func> {};
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
@ -64,17 +64,20 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (std::is_same_v<Traits::ReturnType, Id>) {
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
if constexpr (is_first_arg_inst) {
SetDefinition<func>(ctx, inst, inst, Arg<Traits::ArgType<I + 2>>(ctx, inst->Arg(I))...);
SetDefinition<func>(
ctx, inst, inst,
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
SetDefinition<func>(ctx, inst, Arg<Traits::ArgType<I + 1>>(ctx, inst->Arg(I))...);
SetDefinition<func>(
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
} else {
if constexpr (is_first_arg_inst) {
func(ctx, inst, Arg<Traits::ArgType<I + 2>>(ctx, inst->Arg(I))...);
func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
func(ctx, Arg<Traits::ArgType<I + 1>>(ctx, inst->Arg(I))...);
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
}
}
@ -94,14 +97,14 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) {
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
switch (inst->Opcode()) {
switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&Emit##name>(ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->Opcode());
throw LogicError("Invalid opcode {}", inst->GetOpcode());
}
Id TypeId(const EmitContext& ctx, IR::Type type) {

View file

@ -43,11 +43,13 @@ public:
// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
return;
}
const IR::Opcode opcode{values[0]->Opcode()};
if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
const IR::Opcode opcode{values[0]->GetOpcode()};
if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
throw LogicError("Invalid PTP arguments");
}
auto read{[&](int a, int b) { return ctx.Constant(ctx.U32[1], values[a]->Arg(b).U32()); }};
auto read{[&](unsigned int a, unsigned int b) {
return ctx.Constant(ctx.U32[1], values[a]->Arg(b).U32());
}};
const Id offsets{
ctx.ConstantComposite(ctx.TypeArray(ctx.U32[2], ctx.Constant(ctx.U32[1], 4)),
@ -297,13 +299,14 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
#ifdef _WIN32
#pragma optimize("", off)
#endif
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms) {

View file

@ -7,7 +7,7 @@
namespace Shader::Backend::SPIRV {
namespace {
Id WarpExtract(EmitContext& ctx, Id value) {
const Id shift{ctx.Constant(ctx.U32[1], 5)};
[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
}