shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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66 changed files with 308 additions and 313 deletions
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@ -16,7 +16,7 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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template <class Func>
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struct FuncTraits : FuncTraits<Func> {};
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struct FuncTraits {};
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template <class ReturnType_, class... Args>
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struct FuncTraits<ReturnType_ (*)(Args...)> {
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@ -64,17 +64,20 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
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template <auto func, bool is_first_arg_inst, size_t... I>
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void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
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using Traits = FuncTraits<decltype(func)>;
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if constexpr (std::is_same_v<Traits::ReturnType, Id>) {
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if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
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if constexpr (is_first_arg_inst) {
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SetDefinition<func>(ctx, inst, inst, Arg<Traits::ArgType<I + 2>>(ctx, inst->Arg(I))...);
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SetDefinition<func>(
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ctx, inst, inst,
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Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
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} else {
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SetDefinition<func>(ctx, inst, Arg<Traits::ArgType<I + 1>>(ctx, inst->Arg(I))...);
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SetDefinition<func>(
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ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
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}
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} else {
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if constexpr (is_first_arg_inst) {
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func(ctx, inst, Arg<Traits::ArgType<I + 2>>(ctx, inst->Arg(I))...);
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func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
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} else {
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func(ctx, Arg<Traits::ArgType<I + 1>>(ctx, inst->Arg(I))...);
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func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
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}
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}
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}
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@ -94,14 +97,14 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) {
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}
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void EmitInst(EmitContext& ctx, IR::Inst* inst) {
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switch (inst->Opcode()) {
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switch (inst->GetOpcode()) {
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#define OPCODE(name, result_type, ...) \
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case IR::Opcode::name: \
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return Invoke<&Emit##name>(ctx, inst);
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#include "shader_recompiler/frontend/ir/opcodes.inc"
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#undef OPCODE
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}
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throw LogicError("Invalid opcode {}", inst->Opcode());
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throw LogicError("Invalid opcode {}", inst->GetOpcode());
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}
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Id TypeId(const EmitContext& ctx, IR::Type type) {
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