shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -12,10 +12,10 @@ namespace Shader::IR {
std::string NameOf(Condition condition) {
std::string ret;
if (condition.FlowTest() != FlowTest::T) {
ret = fmt::to_string(condition.FlowTest());
if (condition.GetFlowTest() != FlowTest::T) {
ret = fmt::to_string(condition.GetFlowTest());
}
const auto [pred, negated]{condition.Pred()};
const auto [pred, negated]{condition.GetPred()};
if (!ret.empty()) {
ret += '&';
}