shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -33,11 +33,11 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
bool Value::IsIdentity() const noexcept {
return type == Type::Opaque && inst->Opcode() == Opcode::Identity;
return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
}
bool Value::IsPhi() const noexcept {
return type == Type::Opaque && inst->Opcode() == Opcode::Phi;
return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
}
bool Value::IsEmpty() const noexcept {