shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -116,7 +116,7 @@ IR::Opcode UndefOpcode(IndirectBranchVariable) noexcept {
}
[[nodiscard]] bool IsPhi(const IR::Inst& inst) noexcept {
return inst.Opcode() == IR::Opcode::Phi;
return inst.GetOpcode() == IR::Opcode::Phi;
}
enum class Status {
@ -278,7 +278,7 @@ private:
};
void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
switch (inst.Opcode()) {
switch (inst.GetOpcode()) {
case IR::Opcode::SetRegister:
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
pass.WriteVariable(reg, block, inst.Arg(1));