shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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66 changed files with 308 additions and 313 deletions
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@ -116,7 +116,7 @@ IR::Opcode UndefOpcode(IndirectBranchVariable) noexcept {
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}
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[[nodiscard]] bool IsPhi(const IR::Inst& inst) noexcept {
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return inst.Opcode() == IR::Opcode::Phi;
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return inst.GetOpcode() == IR::Opcode::Phi;
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}
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enum class Status {
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@ -278,7 +278,7 @@ private:
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};
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void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
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switch (inst.Opcode()) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::SetRegister:
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if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
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pass.WriteVariable(reg, block, inst.Arg(1));
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