shader: Implement ClipDistance
This commit is contained in:
parent
67afdaf566
commit
0c4cf3b9eb
5 changed files with 36 additions and 0 deletions
|
@ -67,6 +67,8 @@ public:
|
|||
VectorTypes F16;
|
||||
VectorTypes F64;
|
||||
|
||||
Id Array8F32{};
|
||||
|
||||
Id true_value{};
|
||||
Id false_value{};
|
||||
Id u32_zero_value{};
|
||||
|
@ -105,6 +107,7 @@ public:
|
|||
Id base_vertex{};
|
||||
Id front_face{};
|
||||
Id point_coord{};
|
||||
Id clip_distances{};
|
||||
|
||||
Id fswzadd_lut_a{};
|
||||
Id fswzadd_lut_b{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue