shader: Implement ClipDistance
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5 changed files with 36 additions and 0 deletions
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@ -81,6 +81,7 @@ struct Info {
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std::array<bool, 32> stores_generics{};
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bool stores_position{};
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bool stores_point_size{};
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bool stores_clip_distance{};
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bool uses_fp16{};
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bool uses_fp64{};
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