GPU: Make the debug_context variable a member of the frontend instead of a global.
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7 changed files with 40 additions and 19 deletions
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@ -13,6 +13,7 @@
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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class EmuWindow;
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@ -135,6 +136,14 @@ public:
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return *app_loader;
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}
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void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
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debug_context = std::move(context);
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}
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std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
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return debug_context;
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}
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private:
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/**
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* Initialize the emulated system.
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@ -154,6 +163,8 @@ private:
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std::unique_ptr<Kernel::Scheduler> scheduler;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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/// When true, signals that a reschedule should happen
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