GPU: Make the debug_context variable a member of the frontend instead of a global.

This commit is contained in:
Subv 2018-03-24 23:35:06 -05:00
parent 2c785bd06c
commit 0ce52b1da2
7 changed files with 40 additions and 19 deletions

View file

@ -23,8 +23,6 @@
namespace Tegra {
std::shared_ptr<DebugContext> g_debug_context;
void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);

View file

@ -160,6 +160,4 @@ private:
std::list<BreakPointObserver*> breakpoint_observers;
};
extern std::shared_ptr<DebugContext> g_debug_context;
} // namespace Tegra

View file

@ -4,6 +4,7 @@
#include <cinttypes>
#include "common/assert.h"
#include "core/core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/textures/decoders.h"
@ -50,6 +51,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
@ -76,8 +79,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
return;
}
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
regs.reg_array[method] = value;
@ -146,9 +149,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
#undef MAXWELL3D_REG_INDEX
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed,
nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
}
}
@ -173,14 +175,14 @@ void Maxwell3D::ProcessQueryGet() {
void Maxwell3D::DrawArrays() {
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch,
nullptr);
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch,
nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
}