video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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13 changed files with 54 additions and 64 deletions
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@ -86,7 +86,7 @@ System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(filepath));
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if (!app_loader) {
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@ -163,7 +163,7 @@ Cpu& System::CpuCore(size_t core_index) {
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return *cpu_cores[core_index];
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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CoreTiming::Init();
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