video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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13 changed files with 54 additions and 64 deletions
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@ -2,14 +2,22 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/video_core.h"
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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void RendererBase::RefreshRasterizerSetting() {
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if (rasterizer == nullptr) {
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rasterizer = std::make_unique<RasterizerOpenGL>();
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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}
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}
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