glsl: Implement a few Integer instructions

This commit is contained in:
ameerj 2021-05-21 20:56:46 -04:00
parent fb75d122a2
commit 0f40b0e61c
10 changed files with 398 additions and 260 deletions

View file

@ -12,6 +12,7 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
const Profile& profile_)
: info{program.info}, profile{profile_} {
std::string header = "#version 450\n";
SetupExtensions(header);
if (program.stage == Stage::Compute) {
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
program.workgroup_size[0], program.workgroup_size[1],
@ -23,6 +24,12 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
code += "void main(){\n";
}
void EmitContext::SetupExtensions(std::string& header) {
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
}
void EmitContext::DefineConstantBuffers() {
if (info.constant_buffer_descriptors.empty()) {
return;