MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
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16 changed files with 252 additions and 72 deletions
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@ -43,7 +43,7 @@ public:
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virtual void Draw(bool is_indexed, u32 instance_count) = 0;
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/// Dispatches an indirect draw invocation
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virtual void DrawIndirect(bool is_indexed) {}
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virtual void DrawIndirect() {}
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/// Clear the current framebuffer
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virtual void Clear(u32 layer_count) = 0;
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