GPU: Implemented the Z24S8 depth format and load the depth framebuffer.

This commit is contained in:
Subv 2018-07-02 12:42:04 -05:00
parent 066d6184d4
commit 0f929762b3
7 changed files with 124 additions and 24 deletions

View file

@ -413,7 +413,7 @@ public:
struct {
u32 address_high;
u32 address_low;
u32 format;
Tegra::DepthFormat format;
u32 block_dimensions;
u32 layer_stride;