GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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7 changed files with 124 additions and 24 deletions
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@ -5,6 +5,7 @@
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#include <cstring>
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#include "common/assert.h"
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#include "core/memory.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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@ -73,6 +74,16 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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static u32 DepthBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z24_S8_UNORM:
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return 4;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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}
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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@ -110,6 +121,26 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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return unswizzled_data;
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}
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std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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u32 bytes_per_pixel = DepthBytesPerPixel(format);
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case DepthFormat::Z24_S8_UNORM:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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return unswizzled_data;
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}
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height) {
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std::vector<u8> rgba_data;
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