shader: Split profile and runtime info headers

This commit is contained in:
ReinUsesLisp 2021-06-16 03:22:56 -03:00 committed by ameerj
parent cbbca26d18
commit 0ffea97e2e
13 changed files with 93 additions and 77 deletions

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@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {

View file

@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {

View file

@ -18,9 +18,6 @@ class Value;
namespace Shader::Backend::GLSL {
class EmitContext;
inline void EmitSetLoopSafetyVariable(EmitContext&) {}
inline void EmitGetLoopSafetyVariable(EmitContext&) {}
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters