shader: Split profile and runtime info headers

This commit is contained in:
ReinUsesLisp 2021-06-16 03:22:56 -03:00 committed by ameerj
parent cbbca26d18
commit 0ffea97e2e
13 changed files with 93 additions and 77 deletions

View file

@ -18,9 +18,6 @@ class Value;
namespace Shader::Backend::GLSL {
class EmitContext;
inline void EmitSetLoopSafetyVariable(EmitContext&) {}
inline void EmitGetLoopSafetyVariable(EmitContext&) {}
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters