shader: Split profile and runtime info headers

This commit is contained in:
ReinUsesLisp 2021-06-16 03:22:56 -03:00 committed by ameerj
parent cbbca26d18
commit 0ffea97e2e
13 changed files with 93 additions and 77 deletions

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@ -16,6 +16,7 @@
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/profile.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"

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@ -8,7 +8,7 @@
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/engines/maxwell_3d.h"
namespace VideoCommon {