Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
This commit is contained in:
commit
103997ee56
38 changed files with 176 additions and 191 deletions
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@ -65,6 +65,10 @@ if (MSVC)
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/we4305 # 'context': truncation from 'type1' to 'type2'
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/we4388 # 'expression': signed/unsigned mismatch
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/we4389 # 'operator': signed/unsigned mismatch
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/we4456 # Declaration of 'identifier' hides previous local declaration
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/we4457 # Declaration of 'identifier' hides function parameter
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/we4458 # Declaration of 'identifier' hides class member
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/we4459 # Declaration of 'identifier' hides global declaration
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/we4505 # 'function': unreferenced local function has been removed
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/we4547 # 'operator': operator before comma has no effect; expected operator with side-effect
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/we4549 # 'operator1': operator before comma has no effect; did you intend 'operator2'?
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@ -92,6 +96,7 @@ else()
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-Werror=missing-declarations
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-Werror=missing-field-initializers
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-Werror=reorder
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-Werror=shadow
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-Werror=sign-compare
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-Werror=switch
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-Werror=uninitialized
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@ -49,9 +49,6 @@ if (NOT MSVC)
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target_compile_options(audio_core PRIVATE
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=shadow
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-Werror=unused-parameter
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-Werror=unused-variable
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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@ -33,9 +33,9 @@ void DetachedTasks::AddTask(std::function<void()> task) {
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++instance->count;
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std::thread([task{std::move(task)}]() {
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task();
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std::unique_lock lock{instance->mutex};
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std::unique_lock thread_lock{instance->mutex};
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--instance->count;
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std::notify_all_at_thread_exit(instance->cv, std::move(lock));
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std::notify_all_at_thread_exit(instance->cv, std::move(thread_lock));
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}).detach();
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}
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@ -743,16 +743,11 @@ if (MSVC)
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4456 # Declaration of 'identifier' hides previous local declaration
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/we4457 # Declaration of 'identifier' hides function parameter
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/we4458 # Declaration of 'identifier' hides class member
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/we4459 # Declaration of 'identifier' hides global declaration
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)
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else()
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target_compile_options(core PRIVATE
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=shadow
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$<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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@ -44,7 +44,6 @@ else()
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-Werror
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=shadow
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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-Werror=unused-variable
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@ -253,9 +253,6 @@ else()
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-Werror
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=implicit-fallthrough
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-Werror=shadow
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-Werror=sign-compare
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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-Werror=unused-variable
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@ -258,10 +258,6 @@ if (MSVC)
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target_compile_options(video_core PRIVATE
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/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4456 # Declaration of 'identifier' hides previous local declaration
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/we4457 # Declaration of 'identifier' hides function parameter
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/we4458 # Declaration of 'identifier' hides class member
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/we4459 # Declaration of 'identifier' hides global declaration
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)
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else()
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target_compile_options(video_core PRIVATE
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@ -269,7 +265,6 @@ else()
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-Wno-error=sign-conversion
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-Werror=pessimizing-move
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-Werror=redundant-move
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-Werror=shadow
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-Werror=type-limits
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$<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
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@ -13,8 +13,8 @@ namespace WebService {
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namespace Telemetry = Common::Telemetry;
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struct TelemetryJson::Impl {
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Impl(std::string host, std::string username, std::string token)
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: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {}
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Impl(std::string host_, std::string username_, std::string token_)
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: host{std::move(host_)}, username{std::move(username_)}, token{std::move(token_)} {}
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nlohmann::json& TopSection() {
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return sections[static_cast<u8>(Telemetry::FieldType::None)];
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@ -30,10 +30,10 @@ constexpr std::array<const char, 1> API_VERSION{'1'};
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constexpr std::size_t TIMEOUT_SECONDS = 30;
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struct Client::Impl {
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Impl(std::string host, std::string username, std::string token)
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: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {
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Impl(std::string host_, std::string username_, std::string token_)
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: host{std::move(host_)}, username{std::move(username_)}, token{std::move(token_)} {
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std::scoped_lock lock{jwt_cache.mutex};
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if (this->username == jwt_cache.username && this->token == jwt_cache.token) {
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if (username == jwt_cache.username && token == jwt_cache.token) {
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jwt = jwt_cache.jwt;
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}
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}
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@ -69,8 +69,8 @@ struct Client::Impl {
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*/
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WebResult GenericRequest(const std::string& method, const std::string& path,
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const std::string& data, const std::string& accept,
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const std::string& jwt = "", const std::string& username = "",
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const std::string& token = "") {
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const std::string& jwt_ = "", const std::string& username_ = "",
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const std::string& token_ = "") {
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if (cli == nullptr) {
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cli = std::make_unique<httplib::Client>(host.c_str());
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}
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@ -85,14 +85,14 @@ struct Client::Impl {
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cli->set_write_timeout(TIMEOUT_SECONDS);
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httplib::Headers params;
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if (!jwt.empty()) {
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if (!jwt_.empty()) {
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params = {
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{std::string("Authorization"), fmt::format("Bearer {}", jwt)},
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{std::string("Authorization"), fmt::format("Bearer {}", jwt_)},
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};
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} else if (!username.empty()) {
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} else if (!username_.empty()) {
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params = {
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{std::string("x-username"), username},
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{std::string("x-token"), token},
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{std::string("x-username"), username_},
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{std::string("x-token"), token_},
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};
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}
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@ -127,7 +127,7 @@ void EmuThread::run() {
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
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QSurfaceFormat format;
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format.setVersion(4, 6);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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@ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() {
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
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void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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QWidget::restoreGeometry(geometry_);
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BackupGeometry();
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}
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@ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
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return unsupported_ext;
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}
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
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emu_thread = emu_thread_;
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}
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void GRenderWindow::OnEmulationStopping() {
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@ -56,12 +56,12 @@ public:
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/**
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* Sets whether the emulation thread is running or not
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* @param running Boolean value, set the emulation thread to running if true
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* @param running_ Boolean value, set the emulation thread to running if true
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* @note This function is thread-safe
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*/
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void SetRunning(bool running) {
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void SetRunning(bool running_) {
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std::unique_lock lock{running_mutex};
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this->running = running;
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running = running_;
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lock.unlock();
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running_cv.notify_all();
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if (!running) {
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@ -138,8 +138,8 @@ public:
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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void restoreGeometry(const QByteArray& geometry_); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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@ -189,7 +189,7 @@ public:
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void Exit();
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStarting(EmuThread* emu_thread_);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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@ -27,12 +27,11 @@
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#include "yuzu/hotkeys.h"
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#include "yuzu/uisettings.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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InputCommon::InputSubsystem* input_subsystem,
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Core::System& system_)
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: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
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registry(registry), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
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this)},
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: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
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system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
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cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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@ -40,7 +40,7 @@ class ConfigureDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
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~ConfigureDialog() override;
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@ -264,15 +264,16 @@ QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
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return QObject::tr("[unknown]");
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}
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
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QWidget* bottom_row,
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_,
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QWidget* bottom_row_,
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InputCommon::InputSubsystem* input_subsystem_,
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InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
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bool is_powered_on_, bool debug)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
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debug(debug), is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_},
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profiles(profiles_), timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row), hid_core{hid_core_} {
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bool is_powered_on_, bool debug_)
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: QWidget(parent),
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ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
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is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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@ -696,39 +697,38 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
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[this, player_index](int) {
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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}
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ui->controllerFrame->SetController(emulated_controller);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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}
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ui->controllerFrame->SetController(emulated_controller);
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
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&ConfigureInputPlayer::UpdateMappingWithDefaults);
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@ -35,10 +35,10 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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title_id(title_id), system{system_} {
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: QDialog(parent),
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ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
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ApplyConfiguration();
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}
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void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
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this->file = std::move(file);
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void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
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file = std::move(file_);
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LoadConfiguration();
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}
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|
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@ -39,14 +39,14 @@ class ConfigurePerGame : public QDialog {
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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Core::System& system_);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file);
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void LoadFromFile(FileSys::VirtualFile file_);
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private:
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void changeEvent(QEvent* event) override;
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|
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@ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
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Settings::values.disabled_addons[title_id] = disabled_addons;
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}
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void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
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this->file = std::move(file);
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void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) {
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file = std::move(file_);
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LoadConfiguration();
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}
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@ -35,7 +35,7 @@ public:
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/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
void LoadFromFile(FileSys::VirtualFile file);
|
||||
void LoadFromFile(FileSys::VirtualFile file_);
|
||||
|
||||
void SetTitleId(u64 id);
|
||||
|
||||
|
|
|
@ -165,10 +165,10 @@ ConfigureRingController::ConfigureRingController(QWidget* parent,
|
|||
const std::string invert_str = invert_value ? "+" : "-";
|
||||
param.Set("invert_x", invert_str);
|
||||
emulated_device->SetRingParam(param);
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
|
||||
++sub_button_id) {
|
||||
analog_map_buttons[sub_button_id]->setText(
|
||||
AnalogToText(param, analog_sub_buttons[sub_button_id]));
|
||||
for (int sub_button_id2 = 0; sub_button_id2 < ANALOG_SUB_BUTTONS_NUM;
|
||||
++sub_button_id2) {
|
||||
analog_map_buttons[sub_button_id2]->setText(
|
||||
AnalogToText(param, analog_sub_buttons[sub_button_id2]));
|
||||
}
|
||||
});
|
||||
context_menu.exec(
|
||||
|
|
|
@ -68,10 +68,10 @@ static QString ButtonToText(const Common::ParamPackage& param) {
|
|||
}
|
||||
|
||||
ConfigureTouchFromButton::ConfigureTouchFromButton(
|
||||
QWidget* parent, const std::vector<Settings::TouchFromButtonMap>& touch_maps,
|
||||
QWidget* parent, const std::vector<Settings::TouchFromButtonMap>& touch_maps_,
|
||||
InputCommon::InputSubsystem* input_subsystem_, const int default_index)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchFromButton>()),
|
||||
touch_maps(touch_maps), input_subsystem{input_subsystem_}, selected_index(default_index),
|
||||
touch_maps{touch_maps_}, input_subsystem{input_subsystem_}, selected_index{default_index},
|
||||
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
|
||||
ui->setupUi(this);
|
||||
binding_list_model = new QStandardItemModel(0, 3, this);
|
||||
|
|
|
@ -37,7 +37,7 @@ class ConfigureTouchFromButton : public QDialog {
|
|||
|
||||
public:
|
||||
explicit ConfigureTouchFromButton(QWidget* parent,
|
||||
const std::vector<Settings::TouchFromButtonMap>& touch_maps,
|
||||
const std::vector<Settings::TouchFromButtonMap>& touch_maps_,
|
||||
InputCommon::InputSubsystem* input_subsystem_,
|
||||
int default_index = 0);
|
||||
~ConfigureTouchFromButton() override;
|
||||
|
|
|
@ -113,9 +113,9 @@ QString WaitTreeText::GetText() const {
|
|||
return text;
|
||||
}
|
||||
|
||||
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table,
|
||||
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address_, const Kernel::KHandleTable& handle_table,
|
||||
Core::System& system_)
|
||||
: mutex_address(mutex_address), system{system_} {
|
||||
: mutex_address{mutex_address_}, system{system_} {
|
||||
mutex_value = system.Memory().Read32(mutex_address);
|
||||
owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Svc::HandleWaitMask);
|
||||
owner = handle_table.GetObject<Kernel::KThread>(owner_handle).GetPointerUnsafe();
|
||||
|
@ -140,8 +140,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() cons
|
|||
return list;
|
||||
}
|
||||
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread, Core::System& system_)
|
||||
: thread(thread), system{system_} {}
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread_, Core::System& system_)
|
||||
: thread{thread_}, system{system_} {}
|
||||
WaitTreeCallstack::~WaitTreeCallstack() = default;
|
||||
|
||||
QString WaitTreeCallstack::GetText() const {
|
||||
|
@ -171,8 +171,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
|||
}
|
||||
|
||||
WaitTreeSynchronizationObject::WaitTreeSynchronizationObject(
|
||||
const Kernel::KSynchronizationObject& o, Core::System& system_)
|
||||
: object(o), system{system_} {}
|
||||
const Kernel::KSynchronizationObject& object_, Core::System& system_)
|
||||
: object{object_}, system{system_} {}
|
||||
WaitTreeSynchronizationObject::~WaitTreeSynchronizationObject() = default;
|
||||
|
||||
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
|
||||
|
@ -380,8 +380,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
return list;
|
||||
}
|
||||
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object, Core::System& system_)
|
||||
: WaitTreeSynchronizationObject(object, system_) {}
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object_, Core::System& system_)
|
||||
: WaitTreeSynchronizationObject(object_, system_) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_)
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
class WaitTreeMutexInfo : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table,
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address_, const Kernel::KHandleTable& handle_table,
|
||||
Core::System& system_);
|
||||
~WaitTreeMutexInfo() override;
|
||||
|
||||
|
@ -97,7 +97,7 @@ private:
|
|||
class WaitTreeCallstack : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeCallstack(const Kernel::KThread& thread, Core::System& system_);
|
||||
explicit WaitTreeCallstack(const Kernel::KThread& thread_, Core::System& system_);
|
||||
~WaitTreeCallstack() override;
|
||||
|
||||
QString GetText() const override;
|
||||
|
@ -112,7 +112,7 @@ private:
|
|||
class WaitTreeSynchronizationObject : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeSynchronizationObject(const Kernel::KSynchronizationObject& object,
|
||||
explicit WaitTreeSynchronizationObject(const Kernel::KSynchronizationObject& object_,
|
||||
Core::System& system_);
|
||||
~WaitTreeSynchronizationObject() override;
|
||||
|
||||
|
@ -162,7 +162,7 @@ private:
|
|||
class WaitTreeEvent : public WaitTreeSynchronizationObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeEvent(const Kernel::KReadableEvent& object, Core::System& system_);
|
||||
explicit WaitTreeEvent(const Kernel::KReadableEvent& object_, Core::System& system_);
|
||||
~WaitTreeEvent() override;
|
||||
};
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
|
||||
: QObject(parent), gamelist{gamelist} {}
|
||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
|
||||
: QObject(parent), gamelist{gamelist_} {}
|
||||
|
||||
// EventFilter in order to process systemkeys while editing the searchfield
|
||||
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
|
||||
|
@ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
|||
return QObject::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
void GameListSearchField::setFilterResult(int visible, int total) {
|
||||
this->visible = visible;
|
||||
this->total = total;
|
||||
void GameListSearchField::setFilterResult(int visible_, int total_) {
|
||||
visible = visible_;
|
||||
total = total_;
|
||||
|
||||
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
||||
}
|
||||
|
@ -309,9 +309,9 @@ void GameList::OnFilterCloseClicked() {
|
|||
main_window->filterBarSetChecked(false);
|
||||
}
|
||||
|
||||
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
|
||||
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
|
||||
Core::System& system_, GMainWindow* parent)
|
||||
: QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
|
||||
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
|
||||
watcher = new QFileSystemWatcher(this);
|
||||
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
||||
|
||||
|
|
|
@ -67,8 +67,8 @@ public:
|
|||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider, Core::System& system_,
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
||||
FileSys::ManualContentProvider* provider_, Core::System& system_,
|
||||
GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
|
|
|
@ -225,8 +225,8 @@ public:
|
|||
static constexpr int GameDirRole = Qt::UserRole + 2;
|
||||
|
||||
explicit GameListDir(UISettings::GameDir& directory,
|
||||
GameListItemType dir_type = GameListItemType::CustomDir)
|
||||
: dir_type{dir_type} {
|
||||
GameListItemType dir_type_ = GameListItemType::CustomDir)
|
||||
: dir_type{dir_type_} {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
|
@ -348,7 +348,7 @@ public:
|
|||
explicit GameListSearchField(GameList* parent = nullptr);
|
||||
|
||||
QString filterText() const;
|
||||
void setFilterResult(int visible, int total);
|
||||
void setFilterResult(int visible_, int total_);
|
||||
|
||||
void clear();
|
||||
void setFocus();
|
||||
|
@ -356,7 +356,7 @@ public:
|
|||
private:
|
||||
class KeyReleaseEater : public QObject {
|
||||
public:
|
||||
explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
|
||||
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
|
||||
|
||||
private:
|
||||
GameList* gamelist = nullptr;
|
||||
|
|
|
@ -223,12 +223,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list, Core::System& system_)
|
||||
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
|
||||
compatibility_list(compatibility_list), system{system_} {}
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
|
||||
FileSys::ManualContentProvider* provider_,
|
||||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_, Core::System& system_)
|
||||
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
|
||||
compatibility_list{compatibility_list_}, system{system_} {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
|
|
|
@ -33,10 +33,10 @@ class GameListWorker : public QObject, public QRunnable {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list, Core::System& system_);
|
||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
|
||||
FileSys::ManualContentProvider* provider_,
|
||||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_, Core::System& system_);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
|
|
|
@ -934,8 +934,7 @@ void GMainWindow::InitializeWidgets() {
|
|||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
|
||||
} else {
|
||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::Fsr) {
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
||||
UpdateFilterText();
|
||||
}
|
||||
|
@ -1442,7 +1441,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
}
|
||||
return false;
|
||||
}
|
||||
game_path = filename;
|
||||
current_game_path = filename;
|
||||
|
||||
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
|
@ -1508,7 +1507,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
system->RegisterExecuteProgramCallback(
|
||||
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
|
||||
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
||||
|
||||
// Register an Exit callback such that Core can exit the currently running application.
|
||||
system->RegisterExitCallback([this]() { render_window->Exit(); });
|
||||
|
@ -1641,7 +1640,7 @@ void GMainWindow::ShutdownGame() {
|
|||
emu_frametime_label->setVisible(false);
|
||||
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
|
||||
|
||||
game_path.clear();
|
||||
current_game_path.clear();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
|
@ -2560,7 +2559,7 @@ void GMainWindow::OnRestartGame() {
|
|||
return;
|
||||
}
|
||||
// Make a copy since BootGame edits game_path
|
||||
BootGame(QString(game_path));
|
||||
BootGame(QString(current_game_path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
|
@ -2989,7 +2988,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
|
|||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
||||
}
|
||||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
||||
|
|
|
@ -369,7 +369,7 @@ private:
|
|||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
// The path to the game currently running
|
||||
QString game_path;
|
||||
QString current_game_path;
|
||||
|
||||
bool auto_paused = false;
|
||||
bool auto_muted = false;
|
||||
|
|
|
@ -20,7 +20,7 @@ enum class MouseButton;
|
|||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
|
||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
|
|
|
@ -73,9 +73,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem, system_} {
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
|
|
|
@ -17,7 +17,7 @@ class InputSubsystem;
|
|||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
|
||||
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem, system_} {
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
|
|
|
@ -18,7 +18,7 @@ class InputSubsystem;
|
|||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
|
||||
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_VK() override;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue