shader: Implement FLO

This commit is contained in:
ameerj 2021-03-01 15:58:16 -05:00
parent e038928616
commit 103b9da4f7
8 changed files with 75 additions and 18 deletions

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@ -0,0 +1,46 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void FLO(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
BitField<40, 1, u64> tilde;
BitField<41, 1, u64> shift;
BitField<48, 1, u64> is_signed;
} const flo{insn};
const bool invert{flo.tilde != 0};
const bool is_signed{flo.is_signed != 0};
const bool shift_op{flo.shift != 0};
const IR::U32 operand{invert ? v.ir.BitwiseNot(src) : src};
const IR::U32 find_result{is_signed ? v.ir.FindSMsb(operand) : v.ir.FindUMsb(operand)};
const IR::U1 find_fail{v.ir.IEqual(find_result, v.ir.Imm32(-1))};
const IR::U32 offset{v.ir.Imm32(31)};
const IR::U32 success_result{shift_op ? IR::U32{v.ir.ISub(offset, find_result)} : find_result};
const IR::U32 result{v.ir.Select(find_fail, find_result, success_result)};
v.X(flo.dest_reg, result);
}
} // Anonymous namespace
void TranslatorVisitor::FLO_reg(u64 insn) {
FLO(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::FLO_cbuf(u64 insn) {
FLO(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::FLO_imm(u64 insn) {
FLO(*this, insn, GetImm20(insn));
}
} // namespace Shader::Maxwell

View file

@ -217,18 +217,6 @@ void TranslatorVisitor::FCMP_imm(u64) {
ThrowNotImplemented(Opcode::FCMP_imm);
}
void TranslatorVisitor::FLO_reg(u64) {
ThrowNotImplemented(Opcode::FLO_reg);
}
void TranslatorVisitor::FLO_cbuf(u64) {
ThrowNotImplemented(Opcode::FLO_cbuf);
}
void TranslatorVisitor::FLO_imm(u64) {
ThrowNotImplemented(Opcode::FLO_imm);
}
void TranslatorVisitor::FMNMX_reg(u64) {
ThrowNotImplemented(Opcode::FMNMX_reg);
}