Scheduler: Add protections for Yield bombing
In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
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5 changed files with 31 additions and 24 deletions
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@ -1556,17 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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auto& scheduler = system.CurrentScheduler();
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auto* const current_thread = scheduler.GetCurrentThread();
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bool redundant = false;
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if (nanoseconds <= 0) {
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switch (static_cast<SleepType>(nanoseconds)) {
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case SleepType::YieldWithoutLoadBalancing:
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current_thread->YieldSimple();
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redundant = current_thread->YieldSimple();
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break;
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case SleepType::YieldWithLoadBalancing:
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current_thread->YieldAndBalanceLoad();
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redundant = current_thread->YieldAndBalanceLoad();
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break;
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case SleepType::YieldAndWaitForLoadBalancing:
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current_thread->YieldAndWaitForLoadBalancing();
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redundant = current_thread->YieldAndWaitForLoadBalancing();
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break;
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default:
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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@ -1575,7 +1576,11 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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current_thread->Sleep(nanoseconds);
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}
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system.PrepareReschedule(current_thread->GetProcessorID());
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if (redundant) {
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system.CoreTiming().Idle();
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} else {
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system.PrepareReschedule(current_thread->GetProcessorID());
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}
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}
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/// Wait process wide key atomic
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