Merge pull request #7859 from german77/battery_again

input_common: Remove battery duplicated struct and update every button press
This commit is contained in:
bunnei 2022-02-24 11:42:51 -08:00 committed by GitHub
commit 1079215871
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 27 additions and 34 deletions

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@ -175,22 +175,23 @@ public:
return false;
}
BatteryLevel GetBatteryLevel() {
Common::Input::BatteryLevel GetBatteryLevel() {
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
switch (level) {
case SDL_JOYSTICK_POWER_EMPTY:
return BatteryLevel::Empty;
return Common::Input::BatteryLevel::Empty;
case SDL_JOYSTICK_POWER_LOW:
return BatteryLevel::Low;
return Common::Input::BatteryLevel::Low;
case SDL_JOYSTICK_POWER_MEDIUM:
return BatteryLevel::Medium;
return Common::Input::BatteryLevel::Medium;
case SDL_JOYSTICK_POWER_FULL:
case SDL_JOYSTICK_POWER_MAX:
return BatteryLevel::Full;
case SDL_JOYSTICK_POWER_UNKNOWN:
return Common::Input::BatteryLevel::Full;
case SDL_JOYSTICK_POWER_WIRED:
return Common::Input::BatteryLevel::Charging;
case SDL_JOYSTICK_POWER_UNKNOWN:
default:
return BatteryLevel::Charging;
return Common::Input::BatteryLevel::None;
}
}
@ -351,6 +352,8 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, true);
// Battery doesn't trigger an event so just update every button press
SetBattery(identifier, joystick->GetBatteryLevel());
}
break;
}