yuzu: Remove gdbstub configuration
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
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0b47f7a46b
commit
10b0ab7926
9 changed files with 7 additions and 110 deletions
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@ -64,7 +64,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n"
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n"
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@ -96,8 +95,6 @@ int main(int argc, char** argv) {
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Config config;
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int option_index = 0;
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bool use_gdbstub = Settings::values.use_gdbstub;
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u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
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InitializeLogging();
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@ -116,26 +113,17 @@ int main(int argc, char** argv) {
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bool fullscreen = false;
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static struct option long_options[] = {
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{"gdbport", required_argument, 0, 'g'}, {"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'},
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{"program", optional_argument, 0, 'p'}, {0, 0, 0, 0},
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{"program", optional_argument, 0, 'p'},
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{0, 0, 0, 0},
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};
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'g':
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errno = 0;
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gdb_port = strtoul(optarg, &endarg, 0);
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use_gdbstub = true;
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if (endarg == optarg)
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errno = EINVAL;
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if (errno != 0) {
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perror("--gdbport");
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exit(1);
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}
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break;
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case 'f':
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fullscreen = true;
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LOG_INFO(Frontend, "Starting in fullscreen mode...");
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@ -177,8 +165,6 @@ int main(int argc, char** argv) {
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InputCommon::InputSubsystem input_subsystem;
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// Apply the command line arguments
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Settings::values.gdbstub_port = gdb_port;
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Settings::values.use_gdbstub = use_gdbstub;
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Settings::Apply(system);
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std::unique_ptr<EmuWindow_SDL2> emu_window;
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