rasterizer: Flush and invalidate regions should be 64-bit.

This commit is contained in:
bunnei 2018-03-23 15:01:45 -04:00
parent cdf541fb5b
commit 11047d7fd5
5 changed files with 12 additions and 12 deletions

View file

@ -25,14 +25,14 @@ public:
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(VAddr addr, u32 size) = 0;
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u32 size) = 0;
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u32 size) = 0;
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const void* config) {