settings: Move some simple data to BasicSetting

Reduces the need for the compiler to duplicate this code, by about
100KB executable size.
This commit is contained in:
lat9nq 2023-06-12 17:05:30 -04:00
parent 4903f40efe
commit 11e7e1b8ce
5 changed files with 129 additions and 108 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <forward_list>
@ -40,31 +43,7 @@ enum class Category : u32 {
MaxEnum,
};
class BasicSetting {
protected:
explicit BasicSetting() = default;
public:
virtual ~BasicSetting() = default;
virtual Category Category() const = 0;
virtual constexpr bool Switchable() const = 0;
virtual std::string ToString() const = 0;
virtual std::string ToStringGlobal() const;
virtual void LoadString(const std::string& load) = 0;
virtual std::string Canonicalize() const = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0;
virtual constexpr bool IsEnum() const = 0;
virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {}
virtual constexpr u32 Id() const = 0;
virtual std::string MinVal() const = 0;
virtual std::string MaxVal() const = 0;
virtual bool UsingGlobal() const;
};
class BasicSetting;
class Linkage {
public:
@ -75,4 +54,71 @@ public:
u32 count;
};
class BasicSetting {
protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_);
public:
virtual ~BasicSetting();
/* Data retrieval */
[[nodiscard]] virtual std::string ToString() const = 0;
[[nodiscard]] virtual std::string ToStringGlobal() const;
[[nodiscard]] virtual std::string DefaultToString() const = 0;
[[nodiscard]] virtual std::string MinVal() const = 0;
[[nodiscard]] virtual std::string MaxVal() const = 0;
virtual void LoadString(const std::string& load) = 0;
[[nodiscard]] virtual std::string Canonicalize() const = 0;
/* Identification */
[[nodiscard]] virtual std::type_index TypeId() const = 0;
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/**
* Returns whether the current setting is Switchable.
*
* @returns If the setting is a SwitchableSetting
*/
[[nodiscard]] virtual constexpr bool Switchable() const {
return false;
}
/**
* Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped.
*
* @returns The save preference
*/
[[nodiscard]] bool Save() const;
[[nodiscard]] bool RuntimeModfiable() const;
[[nodiscard]] constexpr u32 Id() const {
return id;
}
/**
* Returns the setting's category AKA INI group.
*
* @returns The setting's category
*/
[[nodiscard]] Category Category() const;
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const;
/* Switchable settings */
virtual void SetGlobal(bool global);
[[nodiscard]] virtual bool UsingGlobal() const;
private:
const std::string label; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group
const u32 id;
const bool save;
const bool runtime_modifiable;
};
} // namespace Settings