settings: Move some simple data to BasicSetting
Reduces the need for the compiler to duplicate this code, by about 100KB executable size.
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5 changed files with 129 additions and 108 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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@ -21,16 +24,6 @@ class Setting : public BasicSetting {
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protected:
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Setting() = default;
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/**
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* Only sets the setting to the given initializer, leaving the other members to their default
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* initializers.
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*
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* @param global_val Initial value of the setting
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*/
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explicit Setting(const Type& val)
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: value{val},
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default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {}
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public:
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/**
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* Sets a default value, label, and setting value.
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@ -43,11 +36,8 @@ public:
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
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enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
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requires(!ranged)
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: value{default_val}, default_value{default_val}, label{name}, category{category_},
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id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
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default_value{default_val} {}
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virtual ~Setting() = default;
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/**
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@ -64,12 +54,8 @@ public:
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const Type& max_val, const std::string& name, enum Category category_,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(ranged)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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label{name}, category{category_}, id{linkage.count}, save{save_},
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runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
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default_value{default_val}, maximum{max_val}, minimum{min_val} {}
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/**
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* Returns a reference to the setting's value.
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@ -99,41 +85,10 @@ public:
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return default_value;
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}
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/**
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* Returns the label this setting was created with.
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*
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* @returns A reference to the label
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*/
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[[nodiscard]] const std::string& GetLabel() const override {
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return label;
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}
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/**
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* Returns the setting's category AKA INI group.
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*
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* @returns The setting's category
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*/
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[[nodiscard]] enum Category Category() const override {
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return category;
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}
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[[nodiscard]] bool RuntimeModfiable() const override {
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return runtime_modifiable;
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}
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[[nodiscard]] constexpr bool IsEnum() const override {
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return std::is_enum<Type>::value;
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}
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/**
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* Returns whether the current setting is Switchable.
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*
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* @returns If the setting is a SwitchableSetting
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*/
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[[nodiscard]] virtual constexpr bool Switchable() const override {
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return false;
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}
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protected:
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std::string ToString(const Type& value_) const {
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if constexpr (std::is_same<Type, std::string>()) {
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@ -227,16 +182,6 @@ public:
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}
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}
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/**
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* Returns the save preference of the setting i.e. when saving or reading the setting from a
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* frontend, whether this setting should be skipped.
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*
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* @returns The save preference
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*/
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virtual bool Save() const override {
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return save;
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}
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/**
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* Gives us another way to identify the setting without having to go through a string.
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*
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@ -246,10 +191,6 @@ public:
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return std::type_index(typeid(Type));
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}
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virtual constexpr u32 Id() const override {
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return id;
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}
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virtual std::string MinVal() const override {
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return this->ToString(minimum);
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}
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@ -258,15 +199,10 @@ public:
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}
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protected:
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const std::string label{}; ///< The setting's label
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const enum Category category; ///< The setting's category AKA INI group
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const u32 id;
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bool save;
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bool runtime_modifiable;
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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};
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/**
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