shader: Ignore global memory ops on devices lacking int64 support
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parent
55233c2861
commit
11f04f1022
8 changed files with 79 additions and 30 deletions
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@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() {
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if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
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header += "#extension GL_EXT_texture_shadow_lod : enable\n";
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}
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if (info.uses_int64) {
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if (info.uses_int64 && profile.support_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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if (info.uses_int64_bit_atomics) {
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@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() {
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info.uses_subgroup_shuffles || info.uses_fswzadd) {
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header += "#extension GL_ARB_shader_ballot : enable\n"
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"#extension GL_ARB_shader_group_vote : enable\n";
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if (!info.uses_int64) {
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if (!info.uses_int64 && profile.support_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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if (profile.support_gl_warp_intrinsics) {
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@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() {
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if (info.uses_atomic_s32_max) {
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header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
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}
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if (info.uses_global_memory) {
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if (info.uses_global_memory && profile.support_int64) {
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header += DefineGlobalMemoryFunctions();
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}
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if (info.loads_indexed_attributes) {
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