GPU: Added the stencil test structure to the Pica Regs struct.
This commit is contained in:
parent
155cc80e3b
commit
1248e291f0
7 changed files with 76 additions and 61 deletions
|
@ -176,7 +176,7 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
{
|
||||
// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
|
||||
|
||||
auto framebuffer = Pica::registers.framebuffer;
|
||||
const auto& framebuffer = Pica::registers.framebuffer;
|
||||
|
||||
framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
|
@ -189,7 +189,7 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
|
||||
case Source::DepthBuffer:
|
||||
{
|
||||
auto framebuffer = Pica::registers.framebuffer;
|
||||
const auto& framebuffer = Pica::registers.framebuffer;
|
||||
|
||||
framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
|
@ -294,4 +294,4 @@ u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format f
|
|||
case Format::D16:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue