gl_shader_decompiler: F2F: Implement rounding modes.

This commit is contained in:
bunnei 2018-06-06 22:21:29 -04:00
parent 03f877919d
commit 128aeba0f3
2 changed files with 35 additions and 10 deletions

View file

@ -168,13 +168,22 @@ enum class SubOp : u64 {
Min = 0x8,
};
enum class FloatRoundingOp : u64 {
enum class F2iRoundingOp : u64 {
None = 0,
Floor = 1,
Ceil = 2,
Trunc = 3,
};
enum class F2fRoundingOp : u64 {
None = 0,
Pass = 3,
Round = 8,
Floor = 9,
Ceil = 10,
Trunc = 11,
};
enum class UniformType : u64 {
UnsignedByte = 0,
SignedByte = 1,
@ -314,11 +323,11 @@ union Instruction {
BitField<50, 1, u64> saturate_a;
union {
BitField<39, 2, FloatRoundingOp> rounding;
BitField<39, 2, F2iRoundingOp> rounding;
} f2i;
union {
BitField<39, 4, u64> rounding;
BitField<39, 4, F2fRoundingOp> rounding;
} f2f;
} conversion;