citra-qt: Add a vertex shader debugger.

This commit is contained in:
Tony Wasserka 2014-12-10 19:24:56 +01:00
parent 3f649dc9b8
commit 12a5cd1d65
4 changed files with 357 additions and 0 deletions

View file

@ -34,6 +34,7 @@
#include "debugger/graphics_breakpoints.h"
#include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_vertex_shader.h"
#include "core/settings.h"
#include "core/system.h"
@ -84,6 +85,10 @@ GMainWindow::GMainWindow()
addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
graphicsFramebufferWidget->hide();
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
@ -92,6 +97,7 @@ GMainWindow::GMainWindow()
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half