citra-qt: Add a vertex shader debugger.
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4 changed files with 357 additions and 0 deletions
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@ -34,6 +34,7 @@
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#include "debugger/graphics_breakpoints.h"
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#include "debugger/graphics_cmdlists.h"
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#include "debugger/graphics_framebuffer.h"
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#include "debugger/graphics_vertex_shader.h"
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#include "core/settings.h"
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#include "core/system.h"
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@ -84,6 +85,10 @@ GMainWindow::GMainWindow()
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addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
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graphicsFramebufferWidget->hide();
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auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(disasmWidget->toggleViewAction());
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debug_menu->addAction(registersWidget->toggleViewAction());
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@ -92,6 +97,7 @@ GMainWindow::GMainWindow()
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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// Set default UI state
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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