glsl: Obey need_declared_frag_colors to declare and initialize all frag_color

Fixes Ori and the blind forest title screen
This commit is contained in:
ameerj 2021-06-15 21:01:44 -04:00
parent d36f667bc0
commit 12ef06ba8b
2 changed files with 10 additions and 1 deletions

View file

@ -340,7 +340,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
}
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
if (!info.stores_frag_color[index]) {
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
}
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);