shader: Mark SSBOs as written when they are

This commit is contained in:
FernandoS27 2021-04-01 09:21:53 +02:00 committed by ameerj
parent d819ba4489
commit 12f5f32098
4 changed files with 32 additions and 4 deletions

View file

@ -75,7 +75,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, true);
buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, desc.is_written);
++ssbo_index;
}
buffer_cache.UpdateComputeBuffers();

View file

@ -163,7 +163,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
true);
desc.is_written);
++index;
}
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};