Use new shader-jit signature for interpreter
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4e01e9ffc5
commit
1308afe2c2
3 changed files with 8 additions and 8 deletions
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@ -84,9 +84,9 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
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if (VideoCore::g_shader_jit_enabled)
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jit_shader->Run(setup, state, config.main_offset);
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else
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RunInterpreter(state);
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RunInterpreter(setup, state, config.main_offset);
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#else
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RunInterpreter(state);
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RunInterpreter(setup, state, config.main_offset);
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#endif // ARCHITECTURE_x86_64
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// Setup output data
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@ -157,7 +157,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
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state.conditional_code[0] = false;
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state.conditional_code[1] = false;
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RunInterpreter(state);
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RunInterpreter(setup, state, config.main_offset);
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return state.debug;
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}
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