Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
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fb13bfe693
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10 changed files with 67 additions and 22 deletions
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@ -253,7 +253,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
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}
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}
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bool GMainWindow::InitializeSystem() {
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bool GMainWindow::InitializeSystem(u32 system_mode) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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@ -270,7 +270,7 @@ bool GMainWindow::InitializeSystem() {
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}
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// Initialize the core emulation
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System::Result system_result = System::Init(render_window);
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System::Result system_result = System::Init(render_window, system_mode);
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if (System::Result::Success != system_result) {
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switch (system_result) {
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case System::Result::ErrorInitVideoCore:
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@ -299,8 +299,21 @@ bool GMainWindow::LoadROM(const std::string& filename) {
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return false;
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}
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u32 system_mode;
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Loader::ResultStatus load_result = app_loader->LoadKernelSystemMode(system_mode);
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!", load_result);
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("Could not determine the system mode."));
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return false;
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}
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if (!InitializeSystem(system_mode))
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return false;
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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System::Shutdown();
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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switch (result) {
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@ -338,14 +351,9 @@ void GMainWindow::BootGame(const std::string& filename) {
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LOG_INFO(Frontend, "Citra starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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if (!InitializeSystem())
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if (!LoadROM(filename))
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return;
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if (!LoadROM(filename)) {
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System::Shutdown();
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return;
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}
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>(render_window);
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emit EmulationStarting(emu_thread.get());
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