core/hid: Fully emulate motion from button

This commit is contained in:
german77 2021-11-01 19:49:14 -06:00 committed by Narr the Reg
parent 77fa4d4bf6
commit 136eb9c4c2
7 changed files with 97 additions and 37 deletions

View file

@ -16,10 +16,15 @@ public:
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
Common::Input::InputCallback button_up_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
last_button_value = false;
button->SetCallback(button_up_callback);
button->ForceUpdate();
}
void ForceUpdate() override {
button->ForceUpdate();
}
Common::Input::TouchStatus GetStatus(bool pressed) const {
const Common::Input::ButtonStatus button_status{
.value = pressed,
@ -47,11 +52,15 @@ public:
.type = Common::Input::InputType::Touch,
.touch_status = GetStatus(button_callback.button_status.value),
};
TriggerOnChange(status);
if (last_button_value != button_callback.button_status.value) {
last_button_value = button_callback.button_status.value;
TriggerOnChange(status);
}
}
private:
Button button;
bool last_button_value;
const int touch_id;
const float x;
const float y;