shader/bfi: Implement register-constant buffer variant

It's the same as the variant that was implemented, but it takes the
operands from another source.
This commit is contained in:
ReinUsesLisp 2020-01-27 01:19:00 -03:00
parent 05df4a8c94
commit 137a8aa55c
2 changed files with 7 additions and 2 deletions

View file

@ -1675,6 +1675,7 @@ public:
BFE_C,
BFE_R,
BFE_IMM,
BFI_RC,
BFI_IMM_R,
BRA,
BRX,
@ -2098,6 +2099,7 @@ private:
INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
INST("0101001111110---", Id::BFI_RC, Type::Bfi, "BFI_RC"),
INST("0011011-11110---", Id::BFI_IMM_R, Type::Bfi, "BFI_IMM_R"),
INST("0100110001000---", Id::LOP_C, Type::ArithmeticInteger, "LOP_C"),
INST("0101110001000---", Id::LOP_R, Type::ArithmeticInteger, "LOP_R"),