VideoCore: implement channels on gpu caches.
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c77b8df12e
commit
139ea93512
50 changed files with 1469 additions and 817 deletions
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@ -10,6 +10,7 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/engines/engine_interface.h"
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#include "video_core/engines/puller.h"
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namespace Core {
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class System;
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@ -17,7 +18,12 @@ class System;
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namespace Tegra {
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namespace Control {
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struct ChannelState;
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}
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class GPU;
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class MemoryManager;
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enum class SubmissionMode : u32 {
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IncreasingOld = 0,
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@ -102,7 +108,8 @@ struct CommandList final {
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*/
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class DmaPusher final {
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public:
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explicit DmaPusher(Core::System& system_, GPU& gpu_);
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explicit DmaPusher(Core::System& system_, GPU& gpu_, MemoryManager& memory_manager_,
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Control::ChannelState& channel_state_);
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~DmaPusher();
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void Push(CommandList&& entries) {
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@ -115,6 +122,8 @@ public:
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subchannels[subchannel_id] = engine;
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}
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void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
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private:
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static constexpr u32 non_puller_methods = 0x40;
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static constexpr u32 max_subchannels = 8;
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@ -148,6 +157,8 @@ private:
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GPU& gpu;
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Core::System& system;
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MemoryManager& memory_manager;
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mutable Engines::Puller puller;
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};
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} // namespace Tegra
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