VideoCore: implement channels on gpu caches.
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50 changed files with 1469 additions and 817 deletions
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@ -16,6 +16,9 @@ class MemoryManager;
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namespace Engines {
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class AccelerateDMAInterface;
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}
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namespace Control {
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struct ChannelState;
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}
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} // namespace Tegra
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namespace VideoCore {
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@ -137,5 +140,11 @@ public:
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const DiskResourceLoadCallback& callback) {}
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virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {}
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virtual void BindChannel(Tegra::Control::ChannelState& channel) {}
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virtual void ReleaseChannel(s32 channel_id) {}
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};
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} // namespace VideoCore
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