VideoCore: implement channels on gpu caches.

This commit is contained in:
Fernando Sahmkow 2021-11-05 15:52:31 +01:00
parent c77b8df12e
commit 139ea93512
50 changed files with 1469 additions and 817 deletions

View file

@ -88,6 +88,9 @@ struct ImageBase {
u32 scale_rating = 0;
u64 scale_tick = 0;
bool has_scaled = false;
size_t channel = 0;
ImageFlagBits flags = ImageFlagBits::CpuModified;
GPUVAddr gpu_addr = 0;

View file

@ -7,6 +7,7 @@
#include "common/alignment.h"
#include "common/settings.h"
#include "video_core/control/channel_state.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/texture_cache/image_view_base.h"
@ -29,12 +30,8 @@ using VideoCore::Surface::SurfaceType;
using namespace Common::Literals;
template <class P>
TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_)
: runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_} {
TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_)
: runtime{runtime_}, rasterizer{rasterizer_} {
// Configure null sampler
TSCEntry sampler_descriptor{};
sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
@ -42,6 +39,13 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
sampler_descriptor.cubemap_anisotropy.Assign(1);
// Setup channels
current_channel_id = UNSET_CHANNEL;
state = nullptr;
maxwell3d = nullptr;
kepler_compute = nullptr;
gpu_memory = nullptr;
// Make sure the first index is reserved for the null resources
// This way the null resource becomes a compile time constant
void(slot_images.insert(NullImageParams{}));
@ -93,7 +97,7 @@ void TextureCache<P>::RunGarbageCollector() {
const auto copies = FullDownloadCopies(image.info);
image.DownloadMemory(map, copies);
runtime.Finish();
SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
}
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, image_id);
@ -152,22 +156,23 @@ void TextureCache<P>::MarkModification(ImageId id) noexcept {
template <class P>
template <bool has_blacklists>
void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) {
FillImageViews<has_blacklists>(graphics_image_table, graphics_image_view_ids, views);
FillImageViews<has_blacklists>(state->graphics_image_table, state->graphics_image_view_ids,
views);
}
template <class P>
void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
FillImageViews<true>(compute_image_table, compute_image_view_ids, views);
FillImageViews<true>(state->compute_image_table, state->compute_image_view_ids, views);
}
template <class P>
typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
if (index > graphics_sampler_table.Limit()) {
if (index > state->graphics_sampler_table.Limit()) {
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
return &slot_samplers[NULL_SAMPLER_ID];
}
const auto [descriptor, is_new] = graphics_sampler_table.Read(index);
SamplerId& id = graphics_sampler_ids[index];
const auto [descriptor, is_new] = state->graphics_sampler_table.Read(index);
SamplerId& id = state->graphics_sampler_ids[index];
if (is_new) {
id = FindSampler(descriptor);
}
@ -176,12 +181,12 @@ typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
template <class P>
typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
if (index > compute_sampler_table.Limit()) {
if (index > state->compute_sampler_table.Limit()) {
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
return &slot_samplers[NULL_SAMPLER_ID];
}
const auto [descriptor, is_new] = compute_sampler_table.Read(index);
SamplerId& id = compute_sampler_ids[index];
const auto [descriptor, is_new] = state->compute_sampler_table.Read(index);
SamplerId& id = state->compute_sampler_ids[index];
if (is_new) {
id = FindSampler(descriptor);
}
@ -191,34 +196,34 @@ typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
template <class P>
void TextureCache<P>::SynchronizeGraphicsDescriptors() {
using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex;
const bool linked_tsc = maxwell3d.regs.sampler_index == SamplerIndex::ViaHeaderIndex;
const u32 tic_limit = maxwell3d.regs.tic.limit;
const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d.regs.tsc.limit;
if (graphics_sampler_table.Synchornize(maxwell3d.regs.tsc.Address(), tsc_limit)) {
graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
const bool linked_tsc = maxwell3d->regs.sampler_index == SamplerIndex::ViaHeaderIndex;
const u32 tic_limit = maxwell3d->regs.tic.limit;
const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tsc.limit;
if (state->graphics_sampler_table.Synchornize(maxwell3d->regs.tsc.Address(), tsc_limit)) {
state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
}
if (graphics_image_table.Synchornize(maxwell3d.regs.tic.Address(), tic_limit)) {
graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
if (state->graphics_image_table.Synchornize(maxwell3d->regs.tic.Address(), tic_limit)) {
state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
}
}
template <class P>
void TextureCache<P>::SynchronizeComputeDescriptors() {
const bool linked_tsc = kepler_compute.launch_description.linked_tsc;
const u32 tic_limit = kepler_compute.regs.tic.limit;
const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute.regs.tsc.limit;
const GPUVAddr tsc_gpu_addr = kepler_compute.regs.tsc.Address();
if (compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
const bool linked_tsc = kepler_compute->launch_description.linked_tsc;
const u32 tic_limit = kepler_compute->regs.tic.limit;
const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit;
const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address();
if (state->compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
}
if (compute_image_table.Synchornize(kepler_compute.regs.tic.Address(), tic_limit)) {
compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
if (state->compute_image_table.Synchornize(kepler_compute->regs.tic.Address(), tic_limit)) {
state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
}
}
template <class P>
bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
auto& flags = maxwell3d.dirty.flags;
auto& flags = maxwell3d->dirty.flags;
u32 scale_rating = 0;
bool rescaled = false;
std::array<ImageId, NUM_RT> tmp_color_images{};
@ -315,7 +320,7 @@ bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
template <class P>
void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
using namespace VideoCommon::Dirty;
auto& flags = maxwell3d.dirty.flags;
auto& flags = maxwell3d->dirty.flags;
if (!flags[Dirty::RenderTargets]) {
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
@ -342,7 +347,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
for (size_t index = 0; index < NUM_RT; ++index) {
render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d->regs.rt_control.Map(index));
}
u32 up_scale = 1;
u32 down_shift = 0;
@ -351,8 +356,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
down_shift = Settings::values.resolution_info.down_shift;
}
render_targets.size = Extent2D{
(maxwell3d.regs.render_area.width * up_scale) >> down_shift,
(maxwell3d.regs.render_area.height * up_scale) >> down_shift,
(maxwell3d->regs.render_area.width * up_scale) >> down_shift,
(maxwell3d->regs.render_area.height * up_scale) >> down_shift,
};
flags[Dirty::DepthBiasGlobal] = true;
@ -458,7 +463,7 @@ void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
const auto copies = FullDownloadCopies(image.info);
image.DownloadMemory(map, copies);
runtime.Finish();
SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
}
}
@ -655,7 +660,7 @@ void TextureCache<P>::PopAsyncFlushes() {
for (const ImageId image_id : download_ids) {
const ImageBase& image = slot_images[image_id];
const auto copies = FullDownloadCopies(image.info);
SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, download_span);
SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span);
download_map.offset += image.unswizzled_size_bytes;
download_span = download_span.subspan(image.unswizzled_size_bytes);
}
@ -714,26 +719,26 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
const GPUVAddr gpu_addr = image.gpu_addr;
if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
gpu_memory.ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
gpu_memory->ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
const auto uploads = FullUploadSwizzles(image.info);
runtime.AccelerateImageUpload(image, staging, uploads);
} else if (True(image.flags & ImageFlagBits::Converted)) {
std::vector<u8> unswizzled_data(image.unswizzled_size_bytes);
auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data);
auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, unswizzled_data);
ConvertImage(unswizzled_data, image.info, mapped_span, copies);
image.UploadMemory(staging, copies);
} else {
const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span);
const auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, mapped_span);
image.UploadMemory(staging, copies);
}
}
template <class P>
ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
if (!IsValidEntry(gpu_memory, config)) {
if (!IsValidEntry(*gpu_memory, config)) {
return NULL_IMAGE_VIEW_ID;
}
const auto [pair, is_new] = image_views.try_emplace(config);
const auto [pair, is_new] = state->image_views.try_emplace(config);
ImageViewId& image_view_id = pair->second;
if (is_new) {
image_view_id = CreateImageView(config);
@ -777,9 +782,9 @@ ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_a
template <class P>
ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
RelaxedOptions options) {
std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr) {
cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
if (!cpu_addr) {
return ImageId{};
}
@ -860,7 +865,7 @@ void TextureCache<P>::InvalidateScale(Image& image) {
image.scale_tick = frame_tick + 1;
}
const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
auto& dirty = maxwell3d.dirty.flags;
auto& dirty = maxwell3d->dirty.flags;
dirty[Dirty::RenderTargets] = true;
dirty[Dirty::ZetaBuffer] = true;
for (size_t rt = 0; rt < NUM_RT; ++rt) {
@ -881,11 +886,11 @@ void TextureCache<P>::InvalidateScale(Image& image) {
image.image_view_ids.clear();
image.image_view_infos.clear();
if constexpr (ENABLE_VALIDATION) {
std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
std::ranges::fill(state->graphics_image_view_ids, CORRUPT_ID);
std::ranges::fill(state->compute_image_view_ids, CORRUPT_ID);
}
graphics_image_table.Invalidate();
compute_image_table.Invalidate();
state->graphics_image_table.Invalidate();
state->compute_image_table.Invalidate();
has_deleted_images = true;
}
@ -929,10 +934,10 @@ bool TextureCache<P>::ScaleDown(Image& image) {
template <class P>
ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
RelaxedOptions options) {
std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr) {
const auto size = CalculateGuestSizeInBytes(info);
cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size);
cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, size);
if (!cpu_addr) {
const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
virtual_invalid_space += Common::AlignUp(size, 32);
@ -1050,7 +1055,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
Image& new_image = slot_images[new_image_id];
if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
if (!gpu_memory->IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
new_image.flags |= ImageFlagBits::Sparse;
}
@ -1192,7 +1197,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
return NULL_SAMPLER_ID;
}
const auto [pair, is_new] = samplers.try_emplace(config);
const auto [pair, is_new] = state->samplers.try_emplace(config);
if (is_new) {
pair->second = slot_samplers.insert(runtime, config);
}
@ -1201,7 +1206,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
template <class P>
ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
const auto& regs = maxwell3d.regs;
const auto& regs = maxwell3d->regs;
if (index >= regs.rt_control.count) {
return ImageViewId{};
}
@ -1219,7 +1224,7 @@ ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
template <class P>
ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
const auto& regs = maxwell3d.regs;
const auto& regs = maxwell3d->regs;
if (!regs.zeta_enable) {
return ImageViewId{};
}
@ -1321,8 +1326,8 @@ void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Fu
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
boost::container::small_vector<ImageId, 8> images;
ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
const auto it = gpu_page_table.find(page);
if (it == gpu_page_table.end()) {
const auto it = state->gpu_page_table.find(page);
if (it == state->gpu_page_table.end()) {
if constexpr (BOOL_BREAK) {
return false;
} else {
@ -1403,9 +1408,9 @@ template <typename Func>
void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
for (const auto& [gpu_addr, size] : segments) {
std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
if constexpr (RETURNS_BOOL) {
if (func(gpu_addr, *cpu_addr, size)) {
@ -1449,7 +1454,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
image.lru_index = lru_cache.Insert(image_id, frame_tick);
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
[this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
[this, image_id](u64 page) { state->gpu_page_table[page].push_back(image_id); });
if (False(image.flags & ImageFlagBits::Sparse)) {
auto map_id =
slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
@ -1497,8 +1502,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
}
image_ids.erase(vector_it);
};
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
[this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
clear_page_table(page, state->gpu_page_table);
});
if (False(image.flags & ImageFlagBits::Sparse)) {
const auto map_id = image.map_view_id;
ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
@ -1631,7 +1637,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
// Mark render targets as dirty
auto& dirty = maxwell3d.dirty.flags;
auto& dirty = maxwell3d->dirty.flags;
dirty[Dirty::RenderTargets] = true;
dirty[Dirty::ZetaBuffer] = true;
for (size_t rt = 0; rt < NUM_RT; ++rt) {
@ -1681,22 +1687,24 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
if (alloc_images.empty()) {
image_allocs_table.erase(alloc_it);
}
if constexpr (ENABLE_VALIDATION) {
std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
for (auto& this_state : channel_storage) {
if constexpr (ENABLE_VALIDATION) {
std::ranges::fill(this_state.graphics_image_view_ids, CORRUPT_ID);
std::ranges::fill(this_state.compute_image_view_ids, CORRUPT_ID);
}
this_state.graphics_image_table.Invalidate();
this_state.compute_image_table.Invalidate();
}
graphics_image_table.Invalidate();
compute_image_table.Invalidate();
has_deleted_images = true;
}
template <class P>
void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
auto it = image_views.begin();
while (it != image_views.end()) {
auto it = state->image_views.begin();
while (it != state->image_views.end()) {
const auto found = std::ranges::find(removed_views, it->second);
if (found != removed_views.end()) {
it = image_views.erase(it);
it = state->image_views.erase(it);
} else {
++it;
}
@ -1943,7 +1951,7 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) {
const ImageViewBase& image_view = slot_image_views[id];
const ImageBase& image = slot_images[image_view.image_id];
const Extent3D size = image_view.size;
const auto& regs = maxwell3d.regs;
const auto& regs = maxwell3d->regs;
const auto& scissor = regs.scissor_test[0];
if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
// Images with multiple resources can't be cleared in a single call
@ -1958,4 +1966,61 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) {
scissor.max_y >= size.height;
}
template <class P>
TextureCache<P>::ChannelInfo::ChannelInfo(Tegra::Control::ChannelState& state) noexcept
: maxwell3d{*state.maxwell_3d}, kepler_compute{*state.kepler_compute},
gpu_memory{*state.memory_manager}, graphics_image_table{gpu_memory},
graphics_sampler_table{gpu_memory}, compute_image_table{gpu_memory}, compute_sampler_table{
gpu_memory} {}
template <class P>
void TextureCache<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) {
ASSERT(channel_map.find(channel.bind_id) == channel_map.end() && channel.bind_id >= 0);
auto new_id = [this, &channel]() {
if (!free_channel_ids.empty()) {
auto id = free_channel_ids.front();
free_channel_ids.pop_front();
new (&channel_storage[id]) ChannelInfo(channel);
return id;
}
channel_storage.emplace_back(channel);
return channel_storage.size() - 1;
}();
channel_map.emplace(channel.bind_id, new_id);
if (current_channel_id != UNSET_CHANNEL) {
state = &channel_storage[current_channel_id];
}
}
/// Bind a channel for execution.
template <class P>
void TextureCache<P>::BindToChannel(s32 id) {
auto it = channel_map.find(id);
ASSERT(it != channel_map.end() && id >= 0);
current_channel_id = it->second;
state = &channel_storage[current_channel_id];
maxwell3d = &state->maxwell3d;
kepler_compute = &state->kepler_compute;
gpu_memory = &state->gpu_memory;
}
/// Erase channel's state.
template <class P>
void TextureCache<P>::EraseChannel(s32 id) {
const auto it = channel_map.find(id);
ASSERT(it != channel_map.end() && id >= 0);
const auto this_id = it->second;
free_channel_ids.push_back(this_id);
channel_map.erase(it);
if (this_id == current_channel_id) {
current_channel_id = UNSET_CHANNEL;
state = nullptr;
maxwell3d = nullptr;
kepler_compute = nullptr;
gpu_memory = nullptr;
} else if (current_channel_id != UNSET_CHANNEL) {
state = &channel_storage[current_channel_id];
}
}
} // namespace VideoCommon

View file

@ -3,6 +3,8 @@
#pragma once
#include <deque>
#include <limits>
#include <mutex>
#include <span>
#include <type_traits>
@ -26,6 +28,10 @@
#include "video_core/texture_cache/types.h"
#include "video_core/textures/texture.h"
namespace Tegra::Control {
struct ChannelState;
}
namespace VideoCommon {
using Tegra::Texture::SwizzleSource;
@ -58,6 +64,8 @@ class TextureCache {
/// True when the API can provide info about the memory of the device.
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
static constexpr size_t UNSET_CHANNEL{std::numeric_limits<size_t>::max()};
static constexpr s64 TARGET_THRESHOLD = 4_GiB;
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB;
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB;
@ -85,8 +93,7 @@ class TextureCache {
};
public:
explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&,
Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&);
explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&);
/// Notify the cache that a new frame has been queued
void TickFrame();
@ -171,6 +178,15 @@ public:
[[nodiscard]] bool IsRescaling(const ImageViewBase& image_view) const noexcept;
/// Create channel state.
void CreateChannel(struct Tegra::Control::ChannelState& channel);
/// Bind a channel for execution.
void BindToChannel(s32 id);
/// Erase channel's state.
void EraseChannel(s32 id);
std::mutex mutex;
private:
@ -338,31 +354,52 @@ private:
u64 GetScaledImageSizeBytes(ImageBase& image);
Runtime& runtime;
struct ChannelInfo {
ChannelInfo() = delete;
ChannelInfo(struct Tegra::Control::ChannelState& state) noexcept;
ChannelInfo(const ChannelInfo& state) = delete;
ChannelInfo& operator=(const ChannelInfo&) = delete;
ChannelInfo(ChannelInfo&& other) noexcept = default;
ChannelInfo& operator=(ChannelInfo&& other) noexcept = default;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
Tegra::MemoryManager& gpu_memory;
DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
std::vector<SamplerId> graphics_sampler_ids;
std::vector<ImageViewId> graphics_image_view_ids;
DescriptorTable<TICEntry> compute_image_table{gpu_memory};
DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
std::vector<SamplerId> compute_sampler_ids;
std::vector<ImageViewId> compute_image_view_ids;
std::unordered_map<TICEntry, ImageViewId> image_views;
std::unordered_map<TSCEntry, SamplerId> samplers;
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
};
std::deque<ChannelInfo> channel_storage;
std::deque<size_t> free_channel_ids;
std::unordered_map<s32, size_t> channel_map;
ChannelInfo* state;
size_t current_channel_id{UNSET_CHANNEL};
VideoCore::RasterizerInterface& rasterizer;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
Tegra::MemoryManager& gpu_memory;
DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
std::vector<SamplerId> graphics_sampler_ids;
std::vector<ImageViewId> graphics_image_view_ids;
DescriptorTable<TICEntry> compute_image_table{gpu_memory};
DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
std::vector<SamplerId> compute_sampler_ids;
std::vector<ImageViewId> compute_image_view_ids;
Tegra::Engines::Maxwell3D* maxwell3d;
Tegra::Engines::KeplerCompute* kepler_compute;
Tegra::MemoryManager* gpu_memory;
RenderTargets render_targets;
std::unordered_map<TICEntry, ImageViewId> image_views;
std::unordered_map<TSCEntry, SamplerId> samplers;
std::unordered_map<RenderTargets, FramebufferId> framebuffers;
std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
VAddr virtual_invalid_space{};