Implement MapPhysicalMemory/UnmapPhysicalMemory

This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
This commit is contained in:
Michael Scire 2019-07-07 09:42:54 -07:00
parent 9e689a81f8
commit 13a8fde3ad
8 changed files with 475 additions and 21 deletions

View file

@ -729,8 +729,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
StackRegionBaseAddr = 14,
StackRegionSize = 15,
// 3.0.0+
IsVirtualAddressMemoryEnabled = 16,
PersonalMmHeapUsage = 17,
SystemResourceSize = 16,
SystemResourceUsage = 17,
TitleId = 18,
// 4.0.0+
PrivilegedProcessId = 19,
@ -756,8 +756,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
case GetInfoType::StackRegionSize:
case GetInfoType::TotalPhysicalMemoryAvailable:
case GetInfoType::TotalPhysicalMemoryUsed:
case GetInfoType::IsVirtualAddressMemoryEnabled:
case GetInfoType::PersonalMmHeapUsage:
case GetInfoType::SystemResourceSize:
case GetInfoType::SystemResourceUsage:
case GetInfoType::TitleId:
case GetInfoType::UserExceptionContextAddr:
case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap:
@ -822,8 +822,22 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
*result = process->GetTotalPhysicalMemoryUsed();
return RESULT_SUCCESS;
case GetInfoType::IsVirtualAddressMemoryEnabled:
*result = process->IsVirtualMemoryEnabled();
case GetInfoType::SystemResourceSize:
*result = process->GetSystemResourceSize();
return RESULT_SUCCESS;
case GetInfoType::SystemResourceUsage:
// On hardware, this returns the amount of system resource memory that has
// been used by the kernel. This is problematic for Yuzu to emulate, because
// system resource memory is used for page tables -- and yuzu doesn't really
// have a way to calculate how much memory is required for page tables for
// the current process at any given time.
// TODO: Is this even worth implementing? No game should ever use it, since
// the amount of remaining page table space should never be relevant except
// for diagnostics. Is returning a value other than zero wise?
LOG_WARNING(Kernel_SVC,
"(STUBBED) Attempted to query system resource usage, returned 0");
*result = 0;
return RESULT_SUCCESS;
case GetInfoType::TitleId:
@ -946,6 +960,86 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
}
}
/// Maps memory at a desired address
static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
if (!Common::Is4KBAligned(addr)) {
LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
return ERR_INVALID_ADDRESS;
}
if (!Common::Is4KBAligned(size)) {
LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
return ERR_INVALID_SIZE;
}
if (size == 0) {
LOG_ERROR(Kernel_SVC, "Size is zero");
return ERR_INVALID_SIZE;
}
if (!(addr < addr + size)) {
LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
return ERR_INVALID_MEMORY_RANGE;
}
auto* const current_process = Core::CurrentProcess();
auto& vm_manager = current_process->VMManager();
if (current_process->GetSystemResourceSize() == 0) {
LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
return ERR_INVALID_STATE;
}
if (!vm_manager.IsWithinMapRegion(addr, size)) {
LOG_ERROR(Kernel_SVC, "Range not within map region");
return ERR_INVALID_MEMORY_RANGE;
}
return vm_manager.MapPhysicalMemory(addr, size);
}
/// Unmaps memory previously mapped via MapPhysicalMemory
static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
if (!Common::Is4KBAligned(addr)) {
LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
return ERR_INVALID_ADDRESS;
}
if (!Common::Is4KBAligned(size)) {
LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
return ERR_INVALID_SIZE;
}
if (size == 0) {
LOG_ERROR(Kernel_SVC, "Size is zero");
return ERR_INVALID_SIZE;
}
if (!(addr < addr + size)) {
LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
return ERR_INVALID_MEMORY_RANGE;
}
auto* const current_process = Core::CurrentProcess();
auto& vm_manager = current_process->VMManager();
if (current_process->GetSystemResourceSize() == 0) {
LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
return ERR_INVALID_STATE;
}
if (!vm_manager.IsWithinMapRegion(addr, size)) {
LOG_ERROR(Kernel_SVC, "Range not within map region");
return ERR_INVALID_MEMORY_RANGE;
}
return vm_manager.UnmapPhysicalMemory(addr, size);
}
/// Sets the thread activity
static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
@ -2303,8 +2397,8 @@ static const FunctionDef SVC_Table[] = {
{0x29, SvcWrap<GetInfo>, "GetInfo"},
{0x2A, nullptr, "FlushEntireDataCache"},
{0x2B, nullptr, "FlushDataCache"},
{0x2C, nullptr, "MapPhysicalMemory"},
{0x2D, nullptr, "UnmapPhysicalMemory"},
{0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"},
{0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
{0x2E, nullptr, "GetFutureThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
{0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},