config: Make high GPU accuracy the default

This is a better default for most games, yielding better performance and
less graphical issues.
This commit is contained in:
ReinUsesLisp 2021-02-13 02:38:02 -03:00
parent 5b35b01070
commit 13becdf18a
2 changed files with 3 additions and 3 deletions

View file

@ -388,7 +388,7 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));