Fix typos

This commit is contained in:
Ricardo de Almeida Gonzaga 2016-10-20 12:26:59 -02:00
parent cc7f1155a8
commit 13d46f6820
15 changed files with 18 additions and 18 deletions

View file

@ -23,12 +23,12 @@ static size_t CurrentRegionIndex() {
// This function only returns a 0 or 1.
if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) {
// Wraparound has occured.
// Wraparound has occurred.
return 1;
}
if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) {
// Wraparound has occured.
// Wraparound has occurred.
return 0;
}

View file

@ -117,7 +117,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
}
enum class StateChange {
Initalize = 0,
Initialize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3,
@ -130,7 +130,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
// sleeping and reset it back after wakeup on behalf of the DSP.
switch (static_cast<StateChange>(buffer[0])) {
case StateChange::Initalize:
case StateChange::Initialize:
LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
ResetPipes();
AudioPipeWriteStructAddresses();

View file

@ -424,7 +424,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
// Create an HBoxLayout to store the widgets used to specify a particular attribute
// and store it in a QWidget to allow for easy hiding and unhiding.
auto row_layout = new QHBoxLayout;
// Remove unecessary padding between rows
// Remove unnecessary padding between rows
row_layout->setContentsMargins(0, 0, 0, 0);
row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
@ -590,7 +590,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
.arg(record.dest_out.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
text += tr("Addres Registers: %1, %2\n")
text += tr("Address Registers: %1, %2\n")
.arg(record.address_registers[0])
.arg(record.address_registers[1]);
if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)

View file

@ -136,7 +136,7 @@ void RegistersWidget::UpdateCPSRValues() {
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,

View file

@ -64,7 +64,7 @@ public:
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
* If this class recieves valid SMDH data, it will also display game icons and titles.
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {

View file

@ -31,7 +31,7 @@ static FORCE_INLINE u64 fmix64(u64 k) {
return k;
}
// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
// This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
// platforms (MurmurHash3_x64_128). It was taken from:
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {

View file

@ -17,7 +17,7 @@ struct Entry;
*
* @param path The input file path as a null-terminated string
* @param root The name of the root source directory as a null-terminated string. Path up to and
* including the last occurence of this name will be stripped
* including the last occurrence of this name will be stripped
* @return A pointer to the same string passed as `path`, but starting at the trimmed portion
*/
const char* TrimSourcePath(const char* path, const char* root = "src");

View file

@ -23,7 +23,7 @@ namespace Kernel {
static MemoryRegionInfo memory_regions[3];
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts

View file

@ -204,7 +204,7 @@ static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* threa
}
/**
* Updates the WaitSynchronization timeout paramter according to the difference
* Updates the WaitSynchronization timeout parameter according to the difference
* between ticks of the last WaitSynchronization call and the incoming one.
* @param timeout_low a pointer to the register for the low part of the timeout parameter
* @param timeout_high a pointer to the register for the high part of the timeout parameter

View file

@ -1227,7 +1227,7 @@ ResultCode CROHelper::Link(VAddr crs_address, bool link_on_load_bug_fix) {
// The bug itself is:
// If a relocation target is in .data segment, it will relocate to the
// user-specified buffer. But if this is linking during loading,
// the .data segment hasn't been tranfer from CRO to the buffer,
// the .data segment hasn't been transfer from CRO to the buffer,
// thus the relocation will be overwritten by data transfer.
// To fix this bug, we need temporarily restore the old .data segment
// offset and apply imported symbols.

View file

@ -163,7 +163,7 @@ ResultStatus AppLoader_NCCH::LoadExec() {
Kernel::g_current_process->ideal_processor =
exheader_header.arm11_system_local_caps.ideal_processor;
// Copy data while converting endianess
// Copy data while converting endianness
std::array<u32, ARRAY_SIZE(exheader_header.arm11_kernel_caps.descriptors)> kernel_caps;
std::copy_n(exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
begin(kernel_caps));

View file

@ -11,7 +11,7 @@
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
/// NCCH header (Note: "NCCH" appears to be a publicly unknown acronym)
struct NCCH_Header {
u8 signature[0x100];

View file

@ -292,7 +292,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
// Retreive vertex from register data
// Retrieve vertex from register data
Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
// Send to renderer