Implement multi-target viewports and blending
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38c1c500ab
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145ae36963
6 changed files with 258 additions and 127 deletions
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@ -37,6 +37,22 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.viewport[viewport].depth_range_near = 0.0f;
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regs.viewport[viewport].depth_range_far = 1.0f;
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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regs.blend.equation_rgb = Regs::Blend::Equation::Add;
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regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
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regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
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regs.blend.equation_a = Regs::Blend::Equation::Add;
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regs.blend.factor_source_a = Regs::Blend::Factor::One;
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regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
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for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
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regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
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regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
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regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
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regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
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regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
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regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
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}
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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@ -646,8 +646,14 @@ public:
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ComparisonOp depth_test_func;
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float alpha_test_ref;
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ComparisonOp alpha_test_func;
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INSERT_PADDING_WORDS(0x9);
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u32 draw_tfb_stride;
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struct {
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float r;
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float g;
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float b;
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float a;
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} blend_color;
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INSERT_PADDING_WORDS(0x4);
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struct {
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u32 separate_alpha;
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@ -1087,6 +1093,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
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ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
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ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
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ASSERT_REG_POSITION(depth_test_func, 0x4C3);
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ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
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ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
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ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
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ASSERT_REG_POSITION(blend_color, 0x4C7);
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ASSERT_REG_POSITION(blend, 0x4CF);
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ASSERT_REG_POSITION(stencil_enable, 0x4E0);
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ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
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