HACK glsl: Write defaults to unused generic attributes

This commit is contained in:
ameerj 2021-05-30 22:42:52 -04:00
parent 4b5a4ea72e
commit 14bfb4719a
2 changed files with 11 additions and 2 deletions

View file

@ -110,8 +110,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
if (info.stores_generics[index]) {
header += fmt::format("layout(location={}) out vec4 out_attr{};", index, index);
// TODO: Properly resolve attribute issues
const auto declaration{
fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
header += declaration;
}
}
DefineConstantBuffers(bindings);