video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
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10 changed files with 130 additions and 289 deletions
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@ -10,8 +10,9 @@
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#include <optional>
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#include <thread>
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#include <variant>
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#include "common/threadsafe_queue.h"
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#include "video_core/gpu.h"
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#include "video_core/framebuffer_config.h"
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namespace Tegra {
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struct FramebufferConfig;
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@ -25,6 +26,10 @@ class GraphicsContext;
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class System;
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} // namespace Core
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon::GPUThread {
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/// Command to signal to the GPU thread that processing has ended
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